This dungeons feels huge, even bigger than Illusion Castle Underworld, with a rather hefty 3 hour time limit on it (and at first, especially lower level parties will be rather happy with this time limit). There is a rather intricate back-story to the dungeon. You enter the Castle, the Radiant Hall, continuing your search for Freed, but you end up discovering much more. And make no mistake about it, Radiant Hall feels like a castle. As you explore deeper you find areas of the castle that were shattered and broken long ago, with deep cracks running through the walls and ground that will force you to move around them. Some parts of the castle were destroyed with an intense fire, leaving smouldering wreckage and still-burning fires barring your way. And, surprisingly, some corridors and sections appear to be completely pristine, especially the Dranish Shrines guarded by the Shrine Keepers. In short, the scenery changes throughout the dungeon, and it looks very, very good.